Tag Archives: con

Monster-Mania Con 22 Recap

A few weeks ago Ryan and Chris ventured back out to Cherry Hill, New Jersey for Monster-Mania Con 22. Last year’s Monster-Mania 19 (they do several each year) was the first event that we covered and it was a blast. I couldn’t attend, but Ryan admirably filled in. There were indie movie makers, cosplay and a lot of other stuff. Enjoy!


MonsterMania 19 recap

As we continue to post out full archive of videos onto this site, we take a look back at the first convention we covered, MonsterMania 19 in Cherry Hill, NJ. There was plenty to do and a lot of people to see, as we spoke to Ernie Hudson from Ghostbusters, Chris Sarandon from Fright Night and the Princess Bride, Alex Vincent from Child’s Play among others. We had a great time there and it definitely gave us some time to figure out what the hell we were doing. Enjoy.

Batman: Arkham City panel summary (NYCC)

Today Rocksteady held a panel for Batman: Arkham City, which hits shelves this Tuesday, October 18th. A number of topics were discussed during the session, however the news that brought up one of the biggest reactions was that of the games length. According to game director Sefton Hill, a single playthrough of the game will take up to 30 hours. Thats more than double Arkham Asylum’s length. Including challenge maps, there seems to be more than enough to keep bat fans occupied for a while. The length won’t just mean more of the same either. The game world will be five times the size of the original, with double the moves and animation (and from what I can tell, double the gadgets too).

The crowd was then treated to a demo of the game and it looks outstanding. With help from Alfred via satellite (acting as Oracle did in the first game), Batman had to glide across the city to find the source of the Joker’s radio signal. The might have been a slow leisurely stroll before, but now with the dive and swoop mechanic, Batman practically flies through the air at high speeds. We also saw Bats pick off a few groups of thugs, showcasing almost an entirely new moveset. Dual enemy attacks, catching barrels a throwing them back, and lets not forget behind the back grappling enemies and hurling them back for a knockout blow. From what I’ve seen, this game is on it’s way to outperforming the greatest superhero game of all time.

Video from the panel will be available next week.