Ever since we first played Metal Slug Alex has been asking to play it again. I resisted but since his birthday just passed I couldn’t say know this time. The main difference is that Lukas is in the mix for this one and the results are….interesting. Enjoy!
Full disclosure, I didn’t fully remember how violent Metal Slug was when I decided to play it with a 5 year old boy. Luckily in my version of the game we shoot love lasers at bad guys to give them happy naps. Enjoy!
In 2010, High Moon Studios produced the best Transformers game ever made with War for Cybertron. Two years later, they’ve done it again with Transformers: Fall of Cybertron. Granted, the bar was never set very high to begin with, but that doesn’t mean Fall of Cybertron (FoC) isn’t a good game.
The biggest difference between the two is in the campaign mode. Gone is the team based shooting where you pick one of three autobots or decepticons. In its place you get levels focused around one specific Transformer, and his special abilities. Jazz and his grappling hook, for example. This comes at the cost of multiplayer in the campaign, but the lack of a team based campaign makes for more scripted and dramatic gameplay. All of the characters weaved in to a solid story that incorporates the entire universe. More set pieces, more action, more more more! The story also does a good job transitioning from level to level. Where the previous game had a more defined end to each level, FoC seamlessly takes you from one adventure to another. I had to specifically decide to stop playing, not just turn it off when they told me I was done with a level.
The story does take certain liberties with the source material, especially after War for Cybertron wrapped things up so well in taking us to the start of the G1 cartoon. However if you want to fit Grimlock or Bruticus into the story, two great characters to play as, you have to take some leaps. Also as far as the campaign goes, while it is technically not split into two campaigns, the middle of the game is mostly decepticons while the autobots make up the bookends. So yeah, it’s split into two campaigns.
Multiplayer is still fun, escalation and all of the other modes are done well enough. The creation however got a big upgrade. War for Cybertron gave you models of all of the playable Transformers and let you change their colors. Now you can individually change heads, legs, arms and torsos, which also decide what you turn into. There is also a much greater color palate to choose from. I’m not a big multiplayer guy, but I love creating things and this gives me the opportunity to create all I want, once I unlock all of the items of course. Don’t worry, following trends you can just buy items straight up for cash.
It’s a good looking game but there are some issues. The sound jumped in and out on me occasionally during my play through, and the engine stutters a little when too much is going on. This could be fixed with future updates but right now it’s a little annoying. Nothing game breaking though. Aside from that, Cybertron is a much more colorful world. Like I mentioned in my first preview for the game (here) the environments are more varied in FoC. The sun is bright and the ships are as well. There are different textures and colors and it makes the game pop without losing the rusty feel of a metallic planet. It is a very large world and it finally plays like it as well.
Despite all of the positives I have, the one thought I came away with was that I’m not sure if I would have bought this if it wasn’t a Transformers game. Mostly it’s a third person shooter with a Transformers skin. That’s great but I’m not all about shooters. I’m more of the Arkham City, Assassins Creed kind of guy. The transforming is good and that’s what I came for but once I play I barely use it. My shooter mentality kicks in and I stick to cover and strafing to get the job done, and for the most part it totally works. Some of the added technology is cool (gravity bomb FTW) but I feel like most of the times I actually transformed it was by accident since it is done by pushing the L3 button. However despite all of that, I do love Transformers so I had to buy this game immediately to get the experience, and for me getting the story and playing as my favorite characters was well worth the investment.
Transformers: Fall of Cybertron is a love letter to Transformers fans, and is a good game that has done the best and the most with the Transformers license than any game before it. It just hasn’t gotten it 100% right yet. If you are a Transformers fan like me, then you have no reason not to buy this game. It’s everything you love about Transformers in the form of a good third person shooter. However if you wouldn’t know the matrix of leadership if it was sticking out of your chest, there are better shooters right now and this might not be the ideal game for you.
THQ must be expecting really big things from their upcoming FPS, Metro: Last Light. To help announce it, they have released this live-action short film titled, “Enter the Metro.”
THQ gave a little more detail to the game:
“The Moscow Metro. A monumental feat of Soviet engineering, with a dark secondary purpose – to serve as a refuge in the event of an atomic attack. As the Cold War thawed and the threat of nuclear annihilation seemed to fade, this purpose was forgotten – except by a few, waiting for the signal, ready to open the vaults… the last refuge for the remnants of mankind.”
So Metro: Last Light is a first person shooter set in a post apocalyptic Russia. You play a guy, that used to be a baby in this sequel to Metro 2033 (which I’ve never heard of). That’s pretty much all I got so far. I’m sure we can expect a lot more at E3 in a couple of weeks, but THQ must really consider this to be a big deal if they spent the time and money to make this awesome film to promote it. Here is some cover art too while we’re at it:
Reverb Games has released a trailer for their new Star Trek game. Check it out:
If you haven’t guessed already it looks like it will be a basic 3rd person shooter with some platforming thrown in. Also if you’re worth your weight as a Trekker then you’ll also notice that this game is based on the new movie, not the TV show. That’s really the only way for a Star Trek game to go the full action route, as the TV show never had this much going on.
We were also sent some concept art for the game, which you can also see here.
The game will be out early next year and will be available on all platforms.
So what do you think? Are excited for this game or do you think it’ll just be another mindless movie tie-in? Go where none of our readers have ever gone before, and sound off in the comments below!
We’re getting back to our New York Comic Con coverage (there is still plenty) with Shoot Many Robots. Published by Ubisoft, this side scrolling shooter by Demiurge Studios is best described as a 4-player, run-n’-gun RPG. Think Metal Slug with online co-op. I spoke to developer Josh Glavine about what sets the game apart. Check it out:
I also got to demo the game at the booth. The version I played seemed a bit overpowered but there is a lot of mayhem and plenty to do. I was rocking a flame thrower and a pet carrier that dropped time bombs. See for yourself:
Shoot Many Robots will be made available for download on Xbox Live Arcade, PlayStation Network, and PC in 2012. A worthwhile purchase for sure.