We continue building the playset and finish the first bag (part one here). Enjoy!
We continue building the playset and finish the first bag (part one here). Enjoy!
We’re back with another Lego playset to build! This time we’re combing Alex’s love of Lego with his love of Minecraft with the Skeleton Attack set! It is easily the biggest one we’ve build so get ready for several parts. Enjoy!
Alex only had one request for his birthday party this year. That the theme be Bendy and the Ink Machine. We don’t play PC games so he’s never even played the game. He’s just seen videos on YouTube. Still, he loves Bendy and knows all the other characters. We went all out on the decorations and of course it carried over to the presents. There is still only so much Bendy merchandise but the coup de gras was a faux Bendy and the Ink Machine Lego set. It was pretty impressive. As always the boys wanted nothing to do with following the instructions but I got them to agree to putting it all together one time before having their way with it. Enjoy!
Last year, WWE ’12 drastically changed the formula for wrestling games with its control scheme and up tempo game play. This may not have made all of the Smackdown vs Raw fans happy, but I never bought any games from that series so I don’t care about them. Now THQ tries to follow up on their success with WWE ’13. While it may not be as revolutionary as their ad campaign would lead you to believe, WWE ’13 is still a pretty good experience for wrestling fans.
The primary feature of WWE ’13 is Attitude Era Mode. Gone is last year’s Road to WrestleMania, where you played through a made up storyline where you only play as three different characters (Triple H, Sheamus and a created wrestler). Now you go through significant moments of your favorite wrestlers from the Attitude Era and the Monday night wars. They take place in chapters, starting with the development of DX, to Steve Austin’s run and so on. It’s a hell of a lot of fun. They have recreated specific moments right down to capturing the audio from the original airings of the matches and promos. Mixed in is some actual footage to take you back to that time. To make things better, unlike Road to WrestleMania where the goal was only to accomplish certain objectives to trigger a cut scene (like performing a move near a certain area), all you have to do to progress in the Attitude Era Mode is win. Of course, there are extra objectives to accomplish in order to unlock more content (putting an opponent through a table for example), but at the end of the day you start and end every match. A big step up from last year. For the most part, it all works great. The only issue that I have is with the censoring of the term WWF. Because of the World Wildlife Fund, WWE is not even allowed to show or even mention their old name. It’s easy enough to adjust the logo, but they say WWF a lot in the audio clips, and it leads to everyone being censored as if the “F” stood for something completely different from Federation. Legalities aside, WWE ’13 does an outstanding job taking you back to wrestling’s most outrageous era. I loved taking the walk down memory lane.
The gameplay and graphics are pretty much exactly how we left them last year. One button grapple moves, quicktime signature comebacks and reversals. A lot of reversals. Too many for my taste. There seem to be a lot more this year, and while it’s annoying against the AI, it can be almost maddening against another person. The window to pull off a reversal just seems bigger, and I had a number of moments where three or more reversals occurred in succession. At times it leads for a rush when you finally pull off that move without being reversed, but other times it almost feels broken. Speaking of broken, I’ve noticed some more glitches early on that normal. Getting stuck to the ring post, stuck in the air and things like that. It may be fixed in an update before I even finish this sentence, but it doesn’t seem good to launch with so many bugs when you’re essentially reskining last year’s effort. They did seem to fix the weird issue with the ropes being too flimsy though.
The one other thing of note is the characters. THQ claimed that they had the biggest roster of any wrestling game ever, which is technically true. There are plenty of options coming the current roster with the Attitude Era, however that also leaves you with a lot of characters having two models. Old and new Undertaker, old and new Rock, current John Cena and thuganomics Cena. You get the idea. They are considered different characters, but it most cases they are really just new skins. Cheap trick but whatever. Everyone you need is either in the game or going to be available in DLC, like Damien Sandow and Ryback. It’s as good as you are going to get.
If you have WWE ’12 and are all about Universe Mode, you might not need to shell out the cash for an updated roster and some added tweaks (especially with the user creations available). But if you want a fantastic look back at the Attitude Era to go along with those updates, WWE ’13 is definitely for you.
At this point we all know that High Moon Studios is making a Deadpool game due to come out in 2013 right? Well at the Marvel Video Games panel at the New York Comic Con we received an update on how the game was progressing.
Everything looks great, the combat is coming into shape and blah blah blah. Thankfully Deadpool himself decided to crash the panel, start a dance party, and announce that none other than Domino is confirmed to make her first video game appearance. A fellow mercenary, Domino is also known for having a relationship with Cable, and you can’t have a Deadpool game without Cable being involved somehow. By the way, the game will be rated M for mature. That means cursing and boobs and blood and guts! They also showed this highlight reel of Deadpool’s appearance in San Diego:
Some other notes from the Marvel Video Games panel:
-The Amazing Spider-Man game will come to the Wii U in the spring. It will include all of the DLC, will have optional motion controls and the touchscreen controller with act as the cellphone hub during gameplay. This is similar to how the navigation and gadget controls are being applied to the Arkham City Armored Edition.
(On a side note, I watched some people run through a brief demo of Arkham City on the Wii U. Graphically it looks just like the current version. The armor’s main function seems to be providing a brief but large impact in combat, electrocuting enemies and adding range. It only works when fully charged. Gadgets like the remote batarang and detective vision make you look at the touchscreen. This gave a lot of players fits as it’s against everything we know as gamers to look away from the giant tv in our face to look at a smaller one below us. The controller itself takes some getting used to but I’m sure that after a little while you get used to it.)
-Marvel Pinball will be debuting a Civil War version by the end of the year. In it, you pick a side (Captain America or Iron Man) and the object while playing is to recruit allies. The side you select determines what moments play out from the series.
-There was some new footage shown for the free to play MMO, Marvel Heroes. Among it was the announcement of three new characters: Nova, Luke Cage and Jean Grey (as Phoenix). The video also showed a glimpse of Rocket Racoon from Guardians of the Galaxy, which got a big response from the crowd.
The San Diego Comic Con has just passed, and of course everyone is talking about Iron Man 3 and the start of Marvel’s Phase 2 set of films. There was plenty of talk about the DC game Injustice, Gods Among Us and the Man of Steel footage as well. All rightfully deserved, but why in the hell are there not more people making a big deal out of the announcement of a Deadpool game?
I came back a few days after SDCC ended and only now am I becoming aware that this is happening. The fourth wall breaking merc with a mouth starring in his own video game? How did it even take this long to happen? Between Duke Nukem and No More Heroes, this game should be right up everyone’s alley. Of course little is known about it yet, but just check out the trailer and tell me you aren’t excited:
Now pull yourself together and let’s see what we can make of this. First off we already know he’ll be talking to us (and himself) while we play, and what better voice to do all the talking that Nolan North, the voice of Nathan Drake and a million other characters. He’s had plenty of experience doing Deadpool (Hulk vs. MvC3 etc) and has the right sense of humor to pull this off. Let’s also make note that this game will obviously not be for kiddies. Deadpool is already dropping s-bombs and blowing people’s head off Dead Space style. Graphically we can expect something along the lines of X-Men Origins: Wolverine. Plenty of glorious blood.
Gameplay wise I have to think we’re talking 3rd person action shooter with a whole lot of melee combat thrown in. We saw limbs flying around like Ninja Gaiden and shooting in the middle of big crowds. I don’t expect bullets to be hard to find in this game. Also saw a turret and I wouldn’t be surprised to see a couple of vehicle sections too. I also get the feeling there will be plenty of throwback style mini games as well. Since this is Deadpool they can really do whatever they want and it wouldn’t be that out of place.
Little else is really known. No idea who he will be fighting against but several X-Men were shown or mentioned (suck it Wolverine). Perhaps they will be in it somehow. Being made by High Moon Studios (Fall of Cybertron), Deadpool is scheduled for release sometime in 2013 and I have a hard time figuring out how it won’t be awesome.
By the way, check out how it was announced:
After Beenox produced a pair of more linear Spidey games with Shattered Dimensions and Edge of Time, they put the wall crawler back into an open world with the the movie tie-in to The Amazing Spider-Man (which you can read more about here). The game picks up right where the movie left off, and considering that it came out before the movie did, it was quite spoiler filled.
Essentially Oscorp is trying to recover after all of the bad press they got with Curt Connors turning into a Lizard, and they are eliminating all of his research and moving on to nano technology. Then wouldn’t you know it, all hell breaks loose and the city is running rampant with mixed species monsters and psycho robots out to hunt the monsters, and both parties have it in for our red and blue hero. It’s not Shakespeare, but it is enough to keep you going through the game.
Like I said before, this game goes back to what people loved most about the older Spider-Man movie games, specifically Spider-Man 2, and that’s open world web slinging through Manhattan. Like the games before it, this is where the most fun is to be had. Physics kind of take a back seat as you can throw a web in the air and latch on to something no matter how high you are, and soar through the city. There are plenty of side missions and mini games to do, and while they can get repetitive after a while, it’s still fun to just get to all the points on the map via jumping and swinging through the city. There are also collectables to find throughout the game, but for me the best by far are comic book pages. Scattered around the game are pages of comic books. 500 in all. For every 20 or so pages you collect you get access to an old Spider-Man comic. The full issue. They range from Spidey’s first appearance to the first time he encountered Rhyno and so on. I find myself completely ignoring the missions and just looking for more pages.
Speaking of the missions, this is probably where the game suffers most. They are very straight forward, and also very easy. Half of the stages turn into beat ’em up sessions while the others are stealth based. Sound familiar? Both tactics are almost identical to Arkham City. There are stealth take downs from above and enemies that are equally aloof. The combat system is exactly the same. Hit the attack button to build combos, web shooters act as batarangs to stun enemies, and your spidey-sense kicks in for dodging much like the caped crusader (although I think we can all agree RockSteady took that from Spider-Man first). That’s all fine and still fun, but it is just too easy. First off the game really spoon feeds you everything. It will tell you when to use your web, when to attack, when to stop, everything. There are bosses that I beat using just the attack button. I didn’t realize he was the final boss of the level until the end. In a word, it’s anticlimactic. I recommend using the hardest difficulty setting if you want any challenge at all. The other problem with most of these levels is that it sticks Spider-Man inside, away from where the game is at it’s best. Not enough of the game is in the open world, which is a shame.
The Amazing Spider-Man game also lifts Arkham City’s navigation and upgrade system among other things. You have physical and tech upgrades that you earn points toward individually. The map is in the same style, with locations marked off to continue the story, then side missions marked in other areas. There are random muggings to stop as well. Snipers on the rooftops. Audio logs to find through out the game. I can go on and on. I know Arkham City didn’t invent any of these ideas, and they are all used in some fashion in most games, but it looks so similar and works in such a way that it has to be mentioned.
Graphically the game is a mixed bag. Spider-Man looks great, and when you are running around the city does too. The major New York land marks are there, with comic spots like the Daily Bugle and Oscorp tower thrown in as well. However when you look too closely you see how it is a little dated. Again, this is a movie tie-in so I can’t expect too much, but it is just one more thing that holds this title back.
Despite it’s shortcomings, The Amazing Spider-Man is a fun game to play. Much like the movie, this game brings Spider-Man back to his roots and mostly succeeds in spite of it’s flaws. If you aren’t a comic book fan it’s worth at least a rental. If are a comic book nerd like myself, it’s worth your money just for the comic books you can collect. You’ll spend more than enough time after finishing the main story looking for all of the comic pages in New York City.
If you haven’t guessed already it looks like it will be a basic 3rd person shooter with some platforming thrown in. Also if you’re worth your weight as a Trekker then you’ll also notice that this game is based on the new movie, not the TV show. That’s really the only way for a Star Trek game to go the full action route, as the TV show never had this much going on.
We were also sent some concept art for the game, which you can also see here.
The game will be out early next year and will be available on all platforms.
So what do you think? Are excited for this game or do you think it’ll just be another mindless movie tie-in? Go where none of our readers have ever gone before, and sound off in the comments below!
WrestleMania XXVIII is this Sunday, but that doesn’t mean we have to wait until then to know who will win all the matches. I’ve simulated each match using WWE’12, and was courteous enough to record the biggies for your amusement. It should be known that I had to create Jericho since he wasn’t on the roster (I made him equal to Punk in overall rating). I also threw in a random Diva to replace Menounos, and the Team Johnny vs Team Teddy match had to be a 3 on 3. On to the results!
CM Punk defeats Chris Jericho
Punk and Jericho trade finishers, with Jericho lasting about as long as anyone has in the anaconda vice without tapping. Punk proved he’s the best in the word with a few well placed kicks to the head.
Sheamus defeats Daniel Bryan
Daniel Bryan was in control early on, but Sheamus came up big in the end to win the World Heavyweight Championship. The Celtic Warrior escaped the lebell lock not once, but twice before hitting the high cross to end Bryan’s title run.
Triple H defeats The Undertaker
Third time turned out to be a charm for Triple H. After reversing a tombstone, The Game dropped The Phenom with a second pedigree to become the first man to defeat The Undertaker at WrestleMania.
John Cena defeats The Rock
In the match we waited a year for, The Rock dominated from the start, hitting two rock bottoms to put Cena on the ropes. The Great One did not go for the pin however, giving Cena all the opportunity he needed to get into the five moves of doom and take the win.
Here are the results for the matches I didn’t care enough to record:
Randy Orton def. Kane
Big Show def. Cody Rhodes
Team Johnny def. Team Teddy
Eve and Beth Phoenix def. Kelly Kelly and Maria Menounos
Think it will turn out anything like how I have it? Let me know in the comments!
Like video games? Like wrestling? Born before 1985? Then odds are you played (and likely loved) WWF WrestleFest. Well guess what, WrestleFest is back and by the look of things it is the same game we know and love. Check out the gameplay trailer:
Available for the iPhone and iPad starting tomorrow, the first thing I noticed is that the roster is a mix of the old and new generations (much like WWE All-Stars). Of course you have Cena, Orton, The Rock and Austin, but you also get Big Boss Man and Jake Roberts from the original game. From what I’ve seen they have the same art style and control scheme that they had over 20 years ago. CM Punk and Triple H lead the DLC, and although Hulk Hogan is absent (due to his TNA affiliation) we do get Randy Savage, who was not in the original.
I can’t say enough how much I loved this game. Other wrestling games existed and while some of them had the big names, they never had the moves those names used. WrestleFest was the first to make each superstar feel different. The Ultimate Warrior had all of his signature moves from the gorilla press to the flying shoulder. Earthquake (my favorite character to play with) gave the thumbs down before stomping around his opponent to perform the Earthquake Splash. They even had all the taunts! It was absolutely perfect for the time. It may not be WWE ’12, but it’ll be every bit the nostalgia trip a guy like me is looking for.